Games are fun and we should play more of them! That being said, we should also be conscious of the impact our technological-driven gaming has on the environment. Ben Abraham recently launched a new project called Greening the Game Industry to promote the concept of sustainable gaming. The project stems from his work on a very good book, Digital Games After Climate Change, and he hopes to get more people thinking about ways gaming companies can better respect the environment.
One of the best ways to reduce your impact in any industry is to buy second hand and use things to their end of their life. Thus, the thinking of a “patient gamer” is one we should all follow.
The initiative is called the “Games Consoles EU Self-Regulatory Agreement”, and I won’t go into the details of self-regulation but suffice to say most of what you need to know is right there in the name. This is not the EU trying to bring energy-profligate console manufacturers to heel, and is more like a simple mechanism to get them all to the table to see what stuff they already agree on and can codify into some (not even particularly binding) rules of the road. It is also not really a climate-focussed initiative, at least not primarily, which might work backwards from the known impact of the industry and/or a given constraint and say ‘you can use this much no more’ (and there are substantial barriers, practical and conceptual, to being able to do that yet anyway). Since the EU already has rules about “vampire power”, or the power consumed when switched off or in standby.