Let’s Green the Gaming Industry

computer screen

Games are fun and we should play more of them! That being said, we should also be conscious of the impact our technological-driven gaming has on the environment. Ben Abraham recently launched a new project called Greening the Game Industry to promote the concept of sustainable gaming. The project stems from his work on a very good book, Digital Games After Climate Change, and he hopes to get more people thinking about ways gaming companies can better respect the environment.

One of the best ways to reduce your impact in any industry is to buy second hand and use things to their end of their life. Thus, the thinking of a “patient gamer” is one we should all follow.

The initiative is called the “Games Consoles EU Self-Regulatory Agreement”, and I won’t go into the details of self-regulation but suffice to say most of what you need to know is right there in the name. This is not the EU trying to bring energy-profligate console manufacturers to heel, and is more like a simple mechanism to get them all to the table to see what stuff they already agree on and can codify into some (not even particularly binding) rules of the road. It is also not really a climate-focussed initiative, at least not primarily, which might work backwards from the known impact of the industry and/or a given constraint and say ‘you can use this much no more’ (and there are substantial barriers, practical and conceptual, to being able to do that yet anyway). Since the EU already has rules about “vampire power”, or the power consumed when switched off or in standby.

Read more.

Financial Times Made a Climate Change Game

Phramacy

When you think about climate change coverage in the Financial Times you may assume that they’re writing about how to profit from it; however, the tides have risen. The market-focused publication recently published a short and sweet game that explores how we can avoid climate catastrophe. Through a series of key decisions players need to figure out how to protect the environment and the wealth of the elite. Ultimately, players need to get the global economy to net zero by 2050. Can you do it?

This game was created by the Financial Times. It is based on real science and reporting — however, it is a game, not a perfect simulation of the future.

The emissions modelling was developed in 2022 by the International Energy Agency (IEA). The scenarios used in the IEA’s “Net Zero by 2050” report were recalculated to track the temperature outcomes for specific pathways used in the game.

These climate outcomes were calculated using the IEA’s World Energy Model (WEM) and Energy Technology Perspectives (ETP) model coupled with the MAGICC v7+ climate model.

MAGICC stands for Model for the Assessment of Greenhouse Gas Induced Climate Change and is used by scientists and integrated assessment models.

Play it now.

Thanks to Geoff!

This Book Can Improve Your Creativity

The recently released book, Jam This Game, explores concepts of creativity and creation in the world of game design. You may find it challenging tot be creative on demand and this book wants to help you overcome that hurdle. The book is about the games industry however the chapters on creativity can be useful to anyone engage in a creative practice. Full discourse, I wrote the foreward to the book and if you follow the link below you will find a secret twist about the creation of the book.

Making video games is a challenge unto itself and getting a start in the games industry is equally challenging. Jam This Game reveals insights into the industry while providing advice to improve your creative process.
Ashton Irving, an industry expert, provides a comprehensive guide to help you think of video game design and how to start your creative process.
With more games being made than ever before how will you ensure your’s stands out? By providing prompts of ideas for a game within the book you will find new ways to come up with video game ideas.
Chapters will help you improve your teamwork and communication, or help you better think about the games industry at large.
If you’re working on a game already – great! These idea prompts are still useful to help you add fun to your game.

Read more.

Play Games and use Your Computer to Fight COVID-19

lab

Without a doubt these are exceptional times; I cannot think of another moment in history in which capitalist democracies basically put their economies on hold to protect people. COVID-19 is causing great harm and we have a chance to do all our parts to fight it. The most important thing is to practice social distancing as much as possible.

Use your work computer and your own to passively help researchers using BOINC. It’s a way to use your computational powers to help researchers run simulations to better understand the Coronavirus.

While you’re staying away from people you can play Foldit@Home to help researchers working on COVID-19. Previously Foldit successfully solved an enzyme problem which AIDs researchers were facing. So now is our chance to play games to help fight COVID-19.

Foldit is a free, online game that anyone in the world can download and run on their Mac, Linux, or Windows PC. The main drive of Foldit is our science puzzles. These are weekly challenges that we refresh every week . . . that are directly related to research we’re doing here in the lab at the Institute for Protein Design or in our other labs. Foldit players can participate in the science puzzles. . .  [which] are constructed in such a way that competing players who develop high-scoring solutions make meaningful research contributions.

Read more.

Thanks to Neva!

Play a Game about the Trolley Problem

Wero Creative released Dr. Trolley’s Problem yesterday and you should go play it right now. The game presents a lot of trolley problem situations you can play through to test your ethics. You’ll find yourself trying to decide which way a runaway trolley should go – towards the upstanding citizen or towards a dog? The game includes an autonomous car mode which echos the choices AIs will have to make when they get into sticky situations.

I think this game is great because I made it, so don’t trust my thoughts on it – go make your own opinions. You can download it now for PC & Mac or get the game on iOS.

Dr. Trolley is an infamous robot mad scientist from another dimension who has sequestered you in its simulation to answer the most pressing questions.

The game includes dozens of dilemmas plus randomly generated problems which last anywhere from 30 seconds to one minute each. Some situations involve reading what is presented on screen. Within each situation the player decides whether or not to act to save a character (or not).

Check it out!

Scroll To Top