Good News on Airplane Accidents

Many people have a fear of flying, yet, those same people have no fear about getting into something that is far more likely to kill them: their car. The CBC has an article that points out how safe flying is despite people’s exaggerated fears.

There have been countless in-flight incidents that that could’ve ended disastrously, but were resolved without loss of life. Here’s a look at a few of them.

Jan. 15, 2009: A U.S. Airways Airbus A320 loses power to both engines shortly after taking off from New York’s La Guardia airport when it strikes a flock of geese. Capt. Chesley Sullenberger is able to guide the crippled aircraft to a safe landing on the Hudson River, where rescue boats and ferries plucked the 155 passengers and crew from lifeboats and the plane’s wings before it sank in the frigid waters. There were no serious injuries.

August 24, 2001: An Air Transat A330-200 glides to an emergency landing in the Azores after a fuel leak shut down both engines. The plane, which was on a flight from Toronto to Lisbon, glided for about 20 minutes after running out of fuel. The plane made a hard landing, damaging the landing gear, but came to a stop on the runway. None of the 291 passengers or 13 crew members were killed, although several suffered serious injuries, including fractures and shock. A Portuguese investigation cited faulty maintenance and noted the pilots failed to detect the fuel leak.

Read more

Yes, I know that flying is horrible for the atmosphere but hey, here’s some good news on how safe planes are!

Board Game Jam: Play to Change

Board Game Jam is happening in Toronto this month and it’s a chance for people to explore the world of game making. If you’ve ever wanted to make a game then this is a place to start!

Being a fan of educational and serious games I encourage all of you in Toronto to check out Board Game Jam and participate to make a game that can make the world a better place!

Board Game Jam
Board Game Jam

At the same time, even while videogames seem to occupy the headlines, the world of board gaming is seeing a resurgence in some smaller part of our collective consciousness. All the hipsters know how to play Settlers of Catan, and Snakes & Lattes seems to be packed every single day. If you ask me, it’s part of some broader reconnection to real social interaction in so-called “meatspace,” but I’ll spare you the philosophizin’.

The point is that board games are both wonderfully accessible and quite deep. Everyone can intuitively understand the basics of what goes into making a board game. On a mechanical level, it’s simple arts and crafts. For people looking to be creative, that can be a great change from making a film or any kind of digital media, which require significant technical knowledge and a team of specialists. But making a board game can be lead you down a rabbit-hole into a world of rich creative exploration and sophisticated design. Like the best games of any sort, making a board game is both easy to learn, and tough to master.

Board Game Jam is a low-barrier way to enter the world of gamemaking, and have fun doing it.

Check out Board Game Jam!

30 Ways in 30 Days

The United Nations Environment Program has a new campaign that shows 30 case studies that prove that we already have the knowledge to stop climate change. Their campaign is call 30 Ways in 30 Days and will promote one case study each day – starting today!

This is to drum up support and interest for positive environmental polices for COP16 which takes place at the end of the month.

From creating mass markets for solar water heaters, improving vehicle efficiency, using waste for energy or installing energy-efficient cooking stoves or planting trees and protecting forests, UNEP’s 30 case studies prove that solutions to combat Climate Change are available, accessible and replicable.

Across the globe, in myriad ways, from community-based programmes to large entrepreneurial endeavors, the solutions have much in common. These projects do not represent the status quo, they embody innovation and creativity; they harness benefits for the people they serve as well as help us to take the actions needed to reduce global emissions.

The stories have been arranged according to UNEP’s Climate Change priorities, areas of work that support countries in their accelerated and effective response to a warming world and its unpredictable consequences.

Check out the official site.

Solar Energy to Power Trains

Trains are a great transit solution and are efficient at moving people and goods. Trains are really a green way to travel.

In Belgium, they are taking this green form of travelling and making it even better by powering the trains using solar power.

More than 16,000 solar panels will be installed on the roof of the high-speed rail tunnel stretching just over 2 miles long. The tunnel is primarily used by the high-speed train connecting Amsterdam and Paris via Brussels.

The roof’s total surface area is 50,000 m2, roughly equivalent to 8 football fields. The installation should generate an estimated 3.3 MWh of electricity per year.

The installation commenced this summer on the tunnel’s northern side. Project completion is scheduled for December 2010. The total investment budget is $20.1 million.

Infrabel, the Belgian railway infrastructure manager, will use the green energy in the Antwerp North-South junction (including Antwerp Central Station) and to power both conventional and high-speed trains running on the Amsterdam-Brussels-Paris line. With this project Infrabel has re-emphasized its belief in renewable energy as a viable alternative, and complement, to conventional energy sources.

Read the full press release.

Build a City by Limiting Parking

Parking spaces for automobiles take away precious land from other uses and too many parking spaces can effectively kill a community. In Boston where they do anything to ensure cars reign supreme urban planners are turning their backs on providing parking spaces in order to revitalize the city.

The pro-car attitude is very 20th century and it’s good to see that more and more cities in North America are finding ways to ensure people can use the city as more than a place to drive and work.

City planners are in the middle of an extensive re-thinking of Boston’s zoning codes. As they work, neighborhood by neighborhood, to update the code, they’re flipping the conventional thinking about parking on its head: Instead of mandating that minimum levels of parking accompany new developments, they’re pushing to establish maximum parking caps.

Minimum parking requirements are relics of a time when urban vitality depended on developers’ ability to draw suburbanites into the city to work, shop, or live. As the suburbs boomed, cities imported suburban-style infrastructure and grafted it onto a decaying urban fabric. The result wasn’t just a landscape scarred by highways and pockmarked by monolithic concrete parking garages; this postwar shift also left reams of zoning code built on the assumption that the world revolved around the automobile.

Patterns of living, and travel, have evolved. Residents now work and shop in closer proximity to their homes. The city is no longer at the automobile’s mercy. But zoning hasn’t caught up to this new reality. Until now.

Environmental officials imposed flat parking caps downtown during the 1970s, but this new approach is surgical. The old parking cap made wide allowances for automobiles at residential developments. City planners are now arguing that residential developments should be given less leeway, not more, since many urban residents don’t need a car to get to work. That’s true in the Back Bay and downtown, and especially along the waterfront, where the BRA is trying to create a critical mass of technology and innovation firms by pushing small business incubators and cheap live-work space.

Developers aren’t huge fans of large parking requirements for urban apartment buildings, since parking garages are expensive to construct. Often, the cost of building parking spaces can make or break a project. Developers are also finding that renters aren’t demanding as many parking spots as they used to. Archstone’s Chinatown tower, for example, was built with a glut of excess parking; the last two residential towers to enter permitting in that neighborhood have been designed with dramatically lower quantities of parking. And the envelope can be pushed even further.

Read the rest at the Boston Globe.