Some entrepreneurs in Vancouver have discovered that there are not enough games designed specifically for women and they are looking to change that.
As a game designer myself, I think that this is a great thing to see!
Few mainstream video games are made — or marketed — with women in mind, even though nearly 40 per cent of video game players in the United States and Canada are female. The likely reason? Few women are actually designing the games.
Brenda Bailey Gershkovitch and Kirsten Forbes hope to ride to the rescue. Last July, the two Vancouverites launched Silicon Sisters, the first game development studio in the country owned and run by women. It is unique in its mission to design games for young girls from a female perspective.
Their first game, School 26, launches in early spring on computer and portable Mac devices. It’s a role-playing game in which players act as a high school student who helps peers with personal and school-related problems.