A Competition and Journal Looking Into Philosophy and Games

Game Praxis

Games are a very popular cultural medium with a reputation for not being very “deep”. Game Praxis is a new project I’ve co-founded to encourage game makers and players to ask big questions through gameplay. It’s a game competition and a journal focused on philosophy and games.

The goal is simple: generate more interesting content about how games can be used to explore bigger questions. For the first run of Game Praxis pre-existing games can be submitted so if you’ve already made a game that you think should be considered you can do so.

The Game Praxis mission:

Should you choose to accept it? Marx observed philosophers have interpreted the world when the point is to change it. Much the same could be said for the game industry. We need to build more than better worlds, we need to build a better world. We see crunch, the precarious careers of late capital, and a troubled and troubling apprehension of gender in game and the game industry as symptoms of an underlying pathology of the spirit. In the game industry, the measure of success is money. With all due respect to our invocation of Marx, we aren’t against the production of surplus value but we believe there are more creative ways to evaluate games, game industries and our lives in game.

Check out Game Praxis!

Turning Trash Into Health Care in Indonesia

Indonesia has a rather large number of people on reactively small landmass and as a result solid waste has become a problem. Enter Garbage Clinical Insurance which is a company focussed on turning trash collection into health care. It’s a simple solution insofar that people who can’t afford to see a doctor can bring in found trash in exchange for health care. It cleans the streets while keeping people healthy!

For patients, it’s like getting health care for free. “They think they don’t pay anything for the insurance—they just give garbage,” Albinsaid says. “So it persuades the community. And we’re encouraging poor people to pay with their own resources.”

Albinsaid, now 26, has been running his startup, Garbage Clinical Insurance, for two years, after a few earlier variations on the idea failed to take off. The company now runs a health clinic of its own, and also works with four others. So far, it has helped 3,500 uninsured people get health care.

Read more.

Travel For a Better Brain

I just booked a flight to London and coincidentally came across an article that says that our brains can benefit greatly from exploring the world. A good way to start the day!

It turns out that the ability of the brain to handle new information is connected to well-being and that travel can get your bring working in new ways. It is also beneficial to step out of your comfort zone, which travelling general encourages. So you should book that trip you’ve been thinking about!

In recent years, psychologists and neuroscientists have begun examining more closely what many people have already learned anecdotally: that spending time abroad may have the potential to affect mental change. In general, creativity is related to neuroplasticity, or how the brain is wired. Neural pathways are influenced by environment and habit, meaning they’re also sensitive to change: New sounds, smells, language, tastes, sensations, and sights spark different synapses in the brain and may have the potential to revitalize the mind.

“Foreign experiences increase both cognitive flexibility and depth and integrativeness of thought, the ability to make deep connections between disparate forms,” says Adam Galinsky, a professor at Columbia Business School and the author of numerous studies on the connection between creativity and international travel. Cognitive flexibility is the mind’s ability to jump between different ideas, a key component of creativity. But it’s not just about being abroad, Galinsky says: “The key, critical process is multicultural engagement, immersion, and adaptation. Someone who lives abroad and doesn’t engage with the local culture will likely get less of a creative boost than someone who travels abroad and really engages in the local environment.” In other words, going to Cancun for a week on spring break probably won’t make a person any more creative. But going to Cancun and living with local fishermen might.

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A Video Series That’s Fighting Obesity

The obesity problem in North America keeps growing larger and it’s within all of our interests to ensure that we trim the fat. An online video series directed at kids is making a difference. The Adventure to Fitness series educates kids about animals, geography, and other fun things while keeping kids moving. This is really great because any parent or teacher can use the series to bring more activity and learning into a kid’s day.

According to Dr. Jenny Delfin, the Adventure to Fitness medical advisor and a cardiologist at New York University Langone Medical Center, the program’s effectiveness stems from how well the videos engage with each child. Kids retain the valuable lifestyle lessons without even realizing it because of their physical, mental and emotional connection to what they’re watching. And 30 minutes of moderate to intense exercise each day goes a long way.

The Adventure to Fitness program is currently being used in more than 22,000 schools and 100,000 classrooms worldwide, according to the company website, providing a strong recess alternative for rainy days and the winter months. Some of the schools utilize the videos as a component of after-school programming, giving kids an additional opportunity to jump around, work up a sweat and have a great time before they head home. Teachers and parents alike have found the videos to be an effective tool to help high-energy kids focus in the classroom.

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Violent Video Games can be Good

Violent video games get attacked a lot. Media and news companies are quick to blame the influence video games have on youth to be the reason that youth commit acts of violence. This is not the case though. Every year there is more evidence that it’s not true that violent entertainment leads to real-world violence. In fact, it can be stingily argued that playing violent video games can be a good thing in your life.

First, an international research team from the USA and Canada found that by playing a game together we can change attitudes of players towards others. They had people kill zombies with someone who the player thought was from the States (and in the USA they thought they were playing with a Canadian).

The research concluded that having people play with someone they thought was from another country increased player’s opinion of people from said country.

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