In the ironically sponsored BP SimCity Societies videogame players will be forced to address global warming. They can increase or mitigate the effects of global warming based on their energy choices. We’ve covered this game before.
Sutainablog has got their hands on the game and have covered SimCity Societies in detail:
Now, SimCity Societies isnâ€™t an â€œeducational gameâ€: Carol Battershell, VP of BPâ€™s Alternative Energy division, claimed that, from the outset, the idea was to create â€œentertainment with a little bit of education.â€ As in previous versions, players build their own cities, and either succeed or fail based on how their development choices create harmony or chaos within them.
In this version of the game, pollutants created by industry, transportation, and electricity generation play into the equation. A player has to choose the kind of power sources his/her city will rely upon, and receives information about the CO2 emissions and smog-causing pollutants created by each choice. Too much of either affects the cityâ€™s environment, and the well-being of its residents: increased instances of smog, for instance, will raise levels of illness among citizens and keep them from work (which costs the player, or â€œmayor,â€ money). Increased carbon emissions could result in floods, droughts, powerful storms, etc. As Rachel Bernstein, the gameâ€™s producer, noted, â€œGames are always about managing resourcesâ€¦ Players have to make choices that have end-game results, and they come to recognize the costs and trade-offs of those choices.â€