Slow Increasing Carbon Waste by Growing Cities

People living in cities have a lower carbon footprint than those in the suburbs and rural areas. Some people find this rather counter intuitive for reasons I don’t fully understand. There are researchers looking into the future of our global carbon footprint and they have concluded that if we increase the percentage of people in urban places instead of suburban/rural we can lower the rate of wasteful carbon increase.

By taking these key steps, particularly in Asia, Africa and the Middle East, the analysis concluded that the world’s cities could limit themselves to using 540 exajoules of energy in 2050 (it takes the U.S. about three weeks to produce enough crude oil to generate 1 EJ of energy). That’s a lot of energy—more than double cities’ 2005 energy demand of 240 EJ. But it’s a quarter less than the projected demand of 730 EJ under the business-as-usual scenario analyzed.

Given that most of the energy used by humanity today comes from fossil fuels, improving the energy efficiency of cities could deliver big climate benefits. Cities account for so much of the world’s energy use that a recent U.N climate report concluded they’re responsible for three quarters of yearly carbon dioxide pollution.

Read more.

Support DeepCity 2030: A City Sim About Cats And Resilient Cities

DeepCity Pitch video from DeepCITY Project on Vimeo.

DeepCity 2030 is like Sim City meets Clash of Clans plus a Laser Cat and at least one Disco Jesus. The game has a hyperbolic approach to climate change and it’s up to the player to figure out what sort of city they want to create. Players can deal with environmental issues by harming other players or by trying to build a green utopia. It’s a social game with a fun environmental twist. The team includes theatre of The End of Suburbia.

By the year 2030, 6 out of 10 humans will live in cities. The way these urban centres evolve to manage their energy and waste will determine the fate of the planet. Deep City 2030 asks the question, ‘What if cities could save the world?’.

The game combines a gritty steampunk aesthetic and off-beat humour with ongoing opportunities for players to demonstrate strategic prowess by inventing possible world futures.

The goal in Deep City 2030 is to survive and build a livable city, using whatever tactics you choose. It’s in your power to create a city that reigns supreme in the face of hostile competitors, a greedy Overlord, and cataclysmic world events. Be the leader of your own futuristic empire in Deep City 2030!

The game starts in a city in the year 2030. Dark, whimsical characters inhabit and can change the city as you play. Players explore deeper post-apocalyptic settings or work towards building resilient cities, solo or multiplayer. Your friends in social networks can be key advisors or adversaries. As in the real world, there are a lot of ways to “get ahead”. You can forge alliances with other players to make your city a better place for everyone. Or you can embrace the dark side and go rogue.

Support DeepCity now.

More coverage about the game elsewhere:

Boing Boing
Cliqist
Animal NY

Full disclosure: I provided some advice for this game.
This post original appeared on my game design blog.

Cities Are The Key For Adjusting To Changing Climate

Readers of this site have seen lots of evidence that in the 21st century the best place one can live for a small carbon footprint is in urban areas. Things like increased infrastructure costs and higher costs of living associated with automobile use in rural & suburban places are obvious reasons why denser areas are better.

Now we can add even more reasons to live an urban life thanks to research from the IPCC and WWF.

The latest assessment by the International Panel on Climate Change (IPCC) indicates a global carbon budget, or the estimated amount of carbon available to burn if the world is to limit runaway climate change. We also know that, if action is not taken soon, all the allowable emissions would be locked in by energy infrastructure existing within five years from now. Time is short.

The good news is that we know where to take action to prevent such lock-in and build a resilient energy future. Most of today’s emissions come from cities, and within that, the vast majority from three sources: the energy used to create electricity, to heat and cool buildings, and for transportation. From the Earth Hour City Challenge, a year-long programme launched by World Wide Fund For Nature (WWF) to identify and promote cities that are leading climate action, it is clear that cities, and their mayors worldwide, are already demonstrating innovative solutions to reduce dependence on fossil fuels in each of these sectors.

Read more.

Save the Environment, Live in a City

The IEEE Spectrum recently interview William Meyer who is the author of the book The Environmental Advantages of Cities: Countering Commonsense Antiurbanism. The book’s central thesis is that we need to change the discourse around cities from a negative one to a more positive conversation about the efficiencies of cities compared to lower density areas.

Steven Cherry: Good. Let’s go back to the list then. Cities are ravenous consumers of natural resources, true or false?

William Meyer: Okay, well, they are in an absolute sense, yes, and that’s the distinction between absolute and proportional impact. Cities do consume a lot of resources because there are lots of people there consuming, but the question is: If you had the same population, would it consume more resources if it lived in a less-urban settlement pattern? And the answer is no, because per capita, people in cities consume less. Cities are much more efficient in the consumption of resources, notably energy, but also materials, also water, and also, of course, land, because of their higher densities. So it’s true that they are large consumers, but the people who live in them are not, and, again, if we had a less-urban settlement pattern, we’d have more resource consumption.

Read more at IEEE Spectrum.

Cities Are More Environmentally Friendly

Get out of the suburbs and into the city! Especially if you care about the environment.

The cities are where all the good policy around climate change is being enacted. While international agreements are not much more than show cities around the world are fighting hard to ensure that their locales are liveable and sustainable.

Cities have a unique power to drive immediate change involving issues such as public transportation, but they also can help influence prosaic long-term land use planning (think about all those interminable city council meetings) to realize truly sustainable cities. No futuristic visions of cities are needed. For now, the reality is more mundane: asphalt recycling and better insulation in buildings, timers for coffee makers and telecommuting, light sensors, and water conservation.

Local governments are tackling GHG emissions in any way they can: Boston, for instance, has mandated the nation’s first green building code for private projects. In Gainesville, Fla., the city utility pays a premium for solar power from peoples’ homes fed back into the grid. In Babylon, N.Y., homeowners are eligible for loans to make their homes more efficient, and those loans are entirely repaid through cost savings in their power bills.

But to create low- or zero-emission cities — among the only ways to avoid dangerous climate change if the objective is to cut GHG emissions 80 percent below 1990 levels by 2050, the target set by the Intergovernmental Panel on Climate Change — more revolutionary changes are needed.

At least 1,000 cities in the U.S. and around the world are adopting targets and taking action, says ICLEI. Cities are cooperating internationally, offering financial incentive programs for clean power plants and home retrofits, and planning growth and emission cuts as much as half-a-century down the road.

Cities lead the way in action to halt climate change at The Guardian.

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