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	<title>Things Are Good &#187; games</title>
	<atom:link href="http://www.thingsaregood.com/tag/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thingsaregood.com</link>
	<description>Inspirational and good news.</description>
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		<title>Sim Societies Gives Players a Green Choice</title>
		<link>http://www.thingsaregood.com/2007/11/21/sim-societies-gives-players-a-green-choice/</link>
		<comments>http://www.thingsaregood.com/2007/11/21/sim-societies-gives-players-a-green-choice/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 17:44:53 +0000</pubDate>
		<dc:creator>Adam Clare</dc:creator>
				<category><![CDATA[Environment]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[awareness]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.thingsaregood.com/2007/11/21/sim-societies-gives-players-a-green-choice/</guid>
		<description><![CDATA[
In the ironically sponsored BP SimCity Societies videogame players will be forced to address global warming. They can increase or mitigate the effects of global warming based on their energy choices. We&#8217;ve covered this game before.
Sutainablog has got their hands on the game and have covered SimCity Societies in detail:
Now, SimCity Societies isn’t an “educational [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2007/10/coalplant.jpg" alt="Thanks Kotaku!" /></p>
<p>In the ironically sponsored BP SimCity Societies videogame players will be forced to address global warming. They can increase or mitigate the effects of global warming based on their energy choices. <a href="http://www.thingsaregood.com/2007/10/11/sim-climate-change-city/">We&#8217;ve covered this game before</a>.</p>
<p>Sutainablog has got their hands on the game and have covered <a href="http://sustainablog.org/2007/11/15/simcity-societies-will-gamers-go-green/">SimCity Societies in detail</a>:</p>
<blockquote><p>Now, SimCity Societies isn’t an “educational game”: Carol Battershell, VP of BP’s Alternative Energy division, claimed that, from the outset, the idea was to create “entertainment with a little bit of education.” As in previous versions, players build their own cities, and either succeed or fail based on how their development choices create harmony or chaos within them.</p>
<p>In this version of the game, pollutants created by industry, transportation, and electricity generation play into the equation. A player has to choose the kind of power sources his/her city will rely upon, and receives information about the CO2 emissions and smog-causing pollutants created by each choice. Too much of either affects the city’s environment, and the well-being of its residents: increased instances of smog, for instance, will raise levels of illness among citizens and keep them from work (which costs the player, or “mayor,” money). Increased carbon emissions could result in floods, droughts, powerful storms, etc. As Rachel Bernstein, the game’s producer, noted, “Games are always about managing resources… Players have to make choices that have end-game results, and they come to recognize the costs and trade-offs of those choices.”</p></blockquote>
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		<item>
		<title>Games as Outbreak Simulations</title>
		<link>http://www.thingsaregood.com/2007/08/22/games-as-outbreak-simulations/</link>
		<comments>http://www.thingsaregood.com/2007/08/22/games-as-outbreak-simulations/#comments</comments>
		<pubDate>Wed, 22 Aug 2007 16:33:39 +0000</pubDate>
		<dc:creator>Adam Clare</dc:creator>
				<category><![CDATA[Good Fact]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[public-space]]></category>

		<guid isPermaLink="false">http://www.thingsaregood.com/2007/08/22/games-as-outbreak-simulations/</guid>
		<description><![CDATA[Two years ago a disease ravaged the country sides of the World of Warcraft, an online virtual world in which players have to interact with one another to solve problems. The virtual disease effectively &#8216;killed&#8217; the players and now researchers are thinking that they can examine these virtual outbreaks and compare them to real-world scenarios [...]]]></description>
			<content:encoded><![CDATA[<p>Two years ago a disease ravaged the country sides of the World of Warcraft, an online virtual world in which players have to interact with one another to solve problems. The virtual disease effectively &#8216;killed&#8217; the players and now researchers are thinking that they can examine these virtual outbreaks and compare them to real-world scenarios because in both cases the outbreak is treated as real by the humans involved.</p>
<blockquote><p>Researcher Professor Nina Fefferman, from Tufts University School of Medicine, said: &#8220;Human behaviour has a big impact on disease spread. And virtual worlds offer an excellent platform for studying human behaviour.</p>
<p>&#8220;The players seemed to really feel they were at risk and took the threat of infection seriously, even though it was only a game.&#8221;</p>
<p>She acknowledged that a virtual setting might encourage riskier behaviour, but said this could be estimated and allowed for when drawing conclusions.</p></blockquote>
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		<item>
		<title>Fatworld is a Socially Aware and Awkward Video Game</title>
		<link>http://www.thingsaregood.com/2007/06/28/fatworld-is-a-socially-aware-and-awkward-video-game/</link>
		<comments>http://www.thingsaregood.com/2007/06/28/fatworld-is-a-socially-aware-and-awkward-video-game/#comments</comments>
		<pubDate>Thu, 28 Jun 2007 19:43:58 +0000</pubDate>
		<dc:creator>Adam Clare</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Activism]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.thingsaregood.com/2007/06/28/fatworld-is-a-socially-aware-and-awkward-video-game/</guid>
		<description><![CDATA[Ian Bogost makes games, but not just any game &#8211; he makes games that try to raise awareness about how messed up North American society is. His next game is called Fatworld and Wired has the info on this impending game of fatness. 
Remember you are what you eat, not what you play. 
In his [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://imgred.com/http://www.watercoolergames.org//images/entries/gordita.jpg" alt="fatty" align="left" />Ian Bogost makes games, but not just any game &#8211; he makes games that try to raise awareness about how messed up North American society is. His next game is called <em>Fatworld</em> and <a href="http://www.wired.com/gaming/gamingreviews/magazine/15-07/pl_games">Wired has the info</a> on this impending game of fatness. </p>
<p>Remember you are what you eat, not what you play. </p>
<blockquote><p>In his latest, Fatworld, players navigate a consumer paradise (A), rule their own empire of restaurants and convenience stores (B), and enjoy food allergies, diabetes, heart disease, and death (C).</p></blockquote>
<p>You can play his early game <a href="http://www.addictinggames.com/airportsecurity.html">Airport Security</a> to get a taste of what kind of social commentary to expect. </p>
]]></content:encoded>
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		<item>
		<title>Try Living Without Oil Before You Have To</title>
		<link>http://www.thingsaregood.com/2007/05/02/try-living-without-oil-before-you-have-to/</link>
		<comments>http://www.thingsaregood.com/2007/05/02/try-living-without-oil-before-you-have-to/#comments</comments>
		<pubDate>Thu, 03 May 2007 02:44:15 +0000</pubDate>
		<dc:creator>David Fono</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Energy]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Mind Space]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[oil]]></category>

		<guid isPermaLink="false">http://www.thingsaregood.com/2007/05/02/try-living-without-oil-before-you-have-to/</guid>
		<description><![CDATA[Peak oil is coming, probably soon than you think. We sort of all know this, but we never really talk about it. What are we going to do when it actually happens? Will we be caught totally unawares?
A new alternate reality game (read: online story-driven community-based game) aims to make people think about this unthinkable [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Peak_oil">Peak oil</a> is coming, probably soon than you think. We sort of <a href="http://www.peakoil.com/">all know this</a>, but we never <a href="http://www.lifeaftertheoilcrash.net/">really talk about it</a>. What are we going to do when it actually happens? Will we be caught totally unawares?</p>
<p><a href="http://worldwithoutoil.org">A new alternate reality game</a> (read: online story-driven community-based game) aims to make people think about this unthinkable topic. World Without Oil is being funded by a number of media companies and being produced by a team of experienced game makers. Their goal? To simulate a global oil shock, applying &#8220;collective intelligence&#8221; to the problem in advance, and create a record that can help people anticipate the future. The means to accomplish all this is player-contributed <a href="http://fosedeitch.livejournal.com/1058.html">blogs, </a><a href="http://heartlandnotes.blogspot.com/2007/05/video-blog-1-backyard-garden-wild.html">videos</a>, etc.</p>
<blockquote><p>Tell us your story. Fuel prices are sky high and the ripple effects are pulling at the seams of our society. Everyone’s life has taken a hit &#8211; but how much of a hit are you taking? How much pain are you in? No one will know if you don’t add your voice to the collective shout. And who knows? If enough people speak up, maybe the force of collective truth will help prevent this crisis from ever happening again.</p></blockquote>
<p>For more information, start at the official <a href="http://worldwithoutoil.org">homepage</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>BBC Climate Change Challenge</title>
		<link>http://www.thingsaregood.com/2007/01/19/bbc-climate-change-challenge/</link>
		<comments>http://www.thingsaregood.com/2007/01/19/bbc-climate-change-challenge/#comments</comments>
		<pubDate>Fri, 19 Jan 2007 16:48:50 +0000</pubDate>
		<dc:creator>Adam Clare</dc:creator>
				<category><![CDATA[Environment]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[climate-change]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.thingsaregood.com/2007/01/19/bbc-climate-change-challenge/</guid>
		<description><![CDATA[The BBC has a neat game where you get to be the president of Europe (!) and guide Europe to environmental success.
&#8220;A game where you are president of the European Nations. You must tackle climate change and stay popular enough with the voters to remain in office.&#8221;
 It&#8217;s fun to play!
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/images/climate_challenge.jpg" alt="pictured" />The BBC <a href="http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/">has a neat game</a> where you get to be the president of Europe (!) and guide Europe to environmental success.</p>
<p>&#8220;A game where you are president of the European Nations. You must tackle climate change and stay popular enough with the voters to remain in office.&#8221;</p>
<p> It&#8217;s fun to play!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>International Volleyball</title>
		<link>http://www.thingsaregood.com/2006/09/29/international-volleyball/</link>
		<comments>http://www.thingsaregood.com/2006/09/29/international-volleyball/#comments</comments>
		<pubDate>Fri, 29 Sep 2006 18:15:02 +0000</pubDate>
		<dc:creator>Adam Clare</dc:creator>
				<category><![CDATA[International Events]]></category>
		<category><![CDATA[Random Act of Good]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Mexico]]></category>
		<category><![CDATA[USA]]></category>

		<guid isPermaLink="false">http://www.thingsaregood.com/2006/09/29/international-volleyball/</guid>
		<description><![CDATA[ Along the increasingly militarized USA-Mexico border some people are having fun. They play an volleyball using the wall that defines the border as the net! It attracts spectators and a good time is had by all.
All this activity finally brings down the hammer of the border patrol, and a jeep shows up to separate [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.laweekly.com/mambots/content/mosthumb/thumbs/06_36_36town4.jpg" alt="from laweekly.com" /> Along the increasingly militarized USA-Mexico border some people are having fun. They play an volleyball using the wall that defines the border as the net! It attracts spectators and a good time is had by all.</p>
<p>All this activity finally brings down the hammer of the border patrol, and a jeep shows up to separate us. The officer is friendly but firm. He’s just come on shift and has no idea we’ve been playing volleyball over the fence for the past hour. </p>
<p>“Really?”</p>
<p>He tells us that a daredevil launched himself across the border in a cannon a while back, but that ours was, in fact, the first-ever game of international border volleyball. </p>
<p>“And it worked over that tall fence?”</p>
<p>“Yup,” we say. “We’re up for one more round if you want to play.”</p>
<p>“No, man,” the officer says. “I’m on duty.”</p>
]]></content:encoded>
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		<item>
		<title>Clean Water for Rural Africa? It&#8217;s Child&#8217;s Play!</title>
		<link>http://www.thingsaregood.com/2006/07/12/clean-water-for-rural-africa-its-childs-play/</link>
		<comments>http://www.thingsaregood.com/2006/07/12/clean-water-for-rural-africa-its-childs-play/#comments</comments>
		<pubDate>Wed, 12 Jul 2006 23:14:33 +0000</pubDate>
		<dc:creator>Benny Powers</dc:creator>
				<category><![CDATA[Health]]></category>
		<category><![CDATA[Spin da News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[africa]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[drinking]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.thingsaregood.com/2006/07/12/clean-water-for-rural-africa-its-childs-play/</guid>
		<description><![CDATA[Here&#8217;s some good news from South Africa! A Non-for-profit company called PlayPumps International has developed a children&#8217;s merry-go-round that also doubles as a water pump for villages in rural Africa.
As the children play on the merry-go-round, clean water is pumped into clean reservoir for use later by villagers. It&#8217;s a creative and fun way to [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s some good news from South Africa! A Non-for-profit company called <a href="http://www.playpumps.org/">PlayPumps International</a> has developed a children&#8217;s merry-go-round that also doubles as a water pump for villages in rural Africa.</p>
<p>As the children play on the merry-go-round, clean water is pumped into clean reservoir for use later by villagers. It&#8217;s a creative and fun way to help kids with very little to help themselves.</p>
<p>Right now, half the people in developing countries are suffering from water-related diseases. 1.7 million children under the age of five die from diarrhea each year.</p>
<p>For more information or to donate, see the <a href="http://www.playpumps.org">PlayPumps website</a></p>
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