Games are a very popular cultural medium with a reputation for not being very “deep”. Game Praxis is a new project I’ve co-founded to encourage game makers and players to ask big questions through gameplay. It’s a game competition and a journal focused on philosophy and games.
The goal is simple: generate more interesting content about how games can be used to explore bigger questions. For the first run of Game Praxis pre-existing games can be submitted so if you’ve already made a game that you think should be considered you can do so.
The Game Praxis mission:
Should you choose to accept it? Marx observed philosophers have interpreted the world when the point is to change it. Much the same could be said for the game industry. We need to build more than better worlds, we need to build a better world. We see crunch, the precarious careers of late capital, and a troubled and troubling apprehension of gender in game and the game industry as symptoms of an underlying pathology of the spirit. In the game industry, the measure of success is money. With all due respect to our invocation of Marx, we aren’t against the production of surplus value but we believe there are more creative ways to evaluate games, game industries and our lives in game.
Check out Game Praxis!
Here’s a chance for some people to help rebuild Haiti from afar. Good Magazine has launched a competition for idea on how to sustainably rebuild Haiti.
In the wake of the Port-au-Prince earthquake, Haitians have sustained an immense loss of life, with numbers still climbing, and the collapse of physical structures signifying the collapse of the governmental, social, economic, and infrastructural institutions those structures housed and represented. Many of those institutions and infrastructures were weak before the quake, as Haiti is among the world’s poorest nations, reliant on international aid and subject to severe economic disparity.
This earthquake was no typical disaster, and Haiti is no typical disaster-struck region. In many ways, Port-au-Prince and its institutions required rebuilding before the buildings collapsed. The relief effort of this particular disaster goes beyond air-dropping supplies and building emergency housing. Haiti also requires an emergency economic system (the banks and tax office have collapsed), an emergency medical system (hospitals have collapsed), an emergency justice system (courthouses and the federal prison have collapsed), emergency education (schools have collapsed), and an emergency government (the parliament and many ministry buildings have collapsed). People talk about emergency shelter. What about emergency institutions, only one of which is housing?
Participants in February’s Spontaneous Architecture competition are invited to take this question seriously, enacting a response onto the site included below. The site includes multiple institutions and social, economic, and governmental infrastructures as well as residential areas and open space parks currently being used as campsites for those in need of housing. Participants are asked to consider one or all of the institutions present and can operate on the entire site or a specific portion thereof. Responses can be strategic, organizational, institutional, and/or architectural.
Enter the competition here>