The Multiversity Collective wants you to think of a better world by exploring alternatives.The collective was created to explore the full potential of Toronto by imaging future worlds (or alternatives to today) that are fully aware of -and engage in – multiple ways of knowing. It’s a call to envision a better city and a better world through diverse multicultural thinking. Their first project on empowering creative communities launched this week and runs to the end of 2019 at Oakwood Public Library in Toronto.
On the cusp of 2020, more than a dozen science fiction creators will be germinating wild ideas at the Oakwood Village Library. Novelists, hardware hackers, game creators, and more will be doing workshops for apocalypse preppers, teaching lo-fi sci-fi podcasting, convening socials for sex workers, and generally inspiring those who believe in social change and a diverse future.
Every Thursday this Fall, 6pm at Oakwood Village Library – come rewrite the timeline with us! Free and all are welcome! Made possible by support from the Toronto Arts Council’s Artists in Libraries Program. For more details – please visit the individual event listings.
Cats have got a reputation of being uncaring pets that are dumber than dogs. In some cases this reputation is well-earned; however, for most cats they do care and they want you around. It’s taken animal researchers some time to figure a simple approach to testing if cats care, but they did it. They simply took a test used to see if infants and pet dogs care about their human companions and just ran the same test with cats. The conclusion is that yes, cats do are about you.
The key finding was that the cats fell into these subsets of attachment at roughly the same rates as dogs and infants. Around two-thirds clearly displayed a secure attachment to their owners, while most insecure cats were clingy and remained stressed. Subsequent experiments showed that these results stayed largely the same for the same group of cats six weeks later, as well as for a new group of older cats past the age of one.
Because of the similarities between cats, dogs, and human babies in their attachment styles, the authors said, it’s likely that the same intrinsic attributes and traits that make dogs and babies go puppy-eyed for their caregivers aren’t wholly unique to them. Cats bond to us, too, just in their own, not always apparent way.
To make a company more efficient and innovative all that’s needed is a suggestion box. It turns out that listening to employees can increase the effectiveness of a company no matter how you do it. So if a suggestion box is too old school you can use a Slack channel or any other form of open communication. I’m sure this technique of listening to people who actually put the effort into a task can be applied elsewhere too.
Micah Johnson of GoFanbase, Inc., shared with Small Business Trends that his company created a Slack channel where employees can submit their ideas. Tomer Bar-Zeev of IronSource said that 24-hour hackathons enable his innovation team to break from their usual projects and work on entirely different, new projects. At my company, JotForm, we hold weekly Demo Days to give employees a forum to explore their ideas, no matter how far-fetched.
Even a system as simple as a suggestion box can be highly effective. Just ask Charlie Ward, the engineer who used Amazon’s digital suggestion box to submit his idea for free shipping, which eventually formed the basis of Amazon Prime. As journalist Brad Stone wrote in his book The Everything Store: Jeff Bezos and the Age of Amazon, CEO Jeff Bezos was reportedly “immediately enchanted by the idea.”
Last year my company, Wero Creative, was hired to make an escape game all about radiology. We designed it to be a fun experience which incorporated knowledge that radiologists need to effectively do their job. It was a fun project to work on and through the process my knowledge of radiology went from zero to….a higher number. Luckily our client, University of Arkansas for Medical Sciences (UAMS), provided all the actual knowledge and information the players needed to know. The results of the game have been excellent (which makes me feel good), and has been written up in an academic journal.
The escape room included both mental puzzles and physical puzzles, with teams of four to six participants being sent in as a group. One challenge, for instance, involved knowing the names of imaging diagnoses based on a description and certain “buzzwords.” A full-sized skeleton prop was also used, with participants being tasked with answering various questions about muscles and anatomy. A “debriefing” period was also built into the process, allowing participants to discuss the experience as a group.
“This helped players learn from each other and relate the activity to the reality of their future lives,” the authors wrote.
Overall, the escape room was held at RSNA 2018 in Chicago 27 times, with 144 residents participating. Sixty-four percent of participants were male, and all of them were millennials born between 1982 and 2000. While it was the first time 45% of participants had experienced an escape room, all teams escaped. The shortest escape time was 27 minutes and 28 seconds, while the longest time was more than 58 minutes.
The game tests your moral fortitude. Dr. Trolley’s Problem brings the classic philosophical quandaries of the trolley problem to life and asks you to make life or death decisions on the fly. Explore your moral fiber in ways you never imagined (or asked for)! I’ve created 50 situations that are all based on the famous trolley problem, with more coming.
Dr. Trolley’s problem is available for both Mac and PC.Check it out.